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Of course, like any healer, she retains her value in her specific niche.Ĥ) Negative adjustments to other dominant healers may help curb their use to a limited degree, though they are likely still favorites heading into Blizzcon. Morales is likely to continue to struggle, however, in a meta that favors healers with anti-dive tools like those of Whitemane. Li Li now has a pretty high win rate, but I suspect it's largely excused due to the relative ease of her use and her drop-off in more competitive circles. This is further evidence that making a variety of smaller tweaks across more heroes can be healthy for the game, as both healers have seen increases in win rate following the changes. With any luck, we'll be seeing more build variety now that the strongest options have been toned down, but we'll just have to wait and see!ģ) Some TLC for Li Li and Morales have marginally improved their standing as healers. Unfortunately, it's still unclear where her talent balance rests, as Hotslogs's figures seem to have had some problems that resulted in the loss of that information. This could still leave room for her to slide into the off-lane in the right conditions.
#HOTSLOGS THE LOST VIKINGS FREE#
She retains her fairly strong and free clear, however, with no changes made to the explosion on Primal Grasp. Her win rate has dropped quite a bit in both ranked settings, which is good as her previous standing was relatively unhealthy for an assassin hero. There are similar doubts about the amount of true change as far as Cassia's win rate changes are concerned, with her win rate in Team League dropping off but no indications of a similar dive in Hero League, so it's hard to tell what (if anything) this might actually mean, or if it's simply a false positive.Ģ) Trimming back Kerrigan's Assimilation has brought her back down to reasonable levels, though talent balance remains up in the air.
![hotslogs the lost vikings hotslogs the lost vikings](https://static.gosugamers.net/bf/96/7b/ae8bf0e87e82f9d9d6acc0a8e669862205b227eb289917fae57a9023e4.jpg)
It was, in my opinion, the correct change to make, and at least in my own experience, this change has helped improve her feel in battle quite a bit. However, as I had originally suggested to lower her trait cooldown in a previous analysis, I will still offer praise to the devs for making the decision to do so. Due to Hero League's lower overall pool size, it's hard to state affirmatively how much better she's gotten. If you disagree, feel free to explain why in the comments below.ġ) Brightwing's win rate has exceeded the margin of error for Hero League, but not for Team League, leaving the actual level of change somewhat in doubt. Also, be aware that the contents of this section are primarily my own opinion of the changes, albeit backed with data. Please note that while I try to cover all heroes, not all heroes are in need of in-depth analysis of their changes, so some heroes may have short summaries or may even be omitted entirely. If the change to a win rate exceeds the error, then we can assume that there is approximately a 95% chance that the win rate has changed. To put it simply, a 95% confidence interval is a numerical way to measure whether the win rate has changed in any significant way. Note that the error column assumes a 95% confidence interval. Heroes which do not exceed the margin of error are considered to have too little data to confirm that they have changed in any significant way. Remember, only the heroes whose win rates are highlighted blue/orange with white text have exceeded their margin of error.
![hotslogs the lost vikings hotslogs the lost vikings](https://teilengeredet.com/gomz/IrSHI-x-M0Y.jpeg)
Here is a table showing the win rates, pick rates, ban rates, and overall popularity of each hero in Hero League and Team League: If you'd prefer a summarized report, read on! It also contains a number of graphs showing how each hero is performing in both win rate and popularity. The spreadsheet contains all of my original data, split into two categories: "Composite" (which represents all data across the entire week) and "Daily" (which represents data from each individual day). Here is a link to the spreadsheet with the data I've collected. Therefore, our data may not match up perfectly, but it should give a generally accurate view of how the week progressed. As usual, keep in mind that my numbers may differ slightly from Hotslogs's "official" figures as the site regularly updates older information as more games are added. Data was collected between 3:30 PM and 4:30 PM EST each day, using the special filter "Last 7 Days (Current Build)". In case you've forgotten what changed in the last patch, here's a link.Īll data provided in this post was collected from Hotslogs, which is a database of player-submitted games. It's become something of a habit for me, and I thought it might be fun to share my data with the community.
![hotslogs the lost vikings hotslogs the lost vikings](https://static.gosugamers.net/a9/e8/22/04c9a0a675727f88a78bc97db593da03f87e91091fcce110b112777cf8.png)
Hello again! After each balance patch, I've taken it upon myself to track how the balance changes have affected the Nexus. View the previous post on HeroesHearth here.
![Secrets of grindea](https://loka.nahovitsyn.com/199.jpg)